SONOMATERIA is a multi-user sound sculpture, installation, tangible sound interface and intersensory composition.
The work aims to explore the sonic manifestation of touch, via experimenting with the mutual reinforcing effect that the manipulation of tactile and auditory perceptions can have on each other in the context of art and design. The installation takes the form of a tangible interface that invites spectators to manipulate digital sound via tactile interaction with a selection of physical cubes made of 16 distinct materials: Polystyrene, Coal, Cork, Wood, Industrial Rubber, Clay, Sponge, Stone (Granite), Coal, Wax, Synthetic Leather, Vinyl, Iron, Gaffer tape, and Plasticine.
A unique library of sounds was designed for each material, containing a selection of different sounds which reflect and respond to properties and subjective tactile qualities of each particular material, considering its texture, weight, surface, etc. Positioning of cubes manipulate the attributes of sounds and determine their spatial, quadraphonic distribution in the installation space. Via physical interaction with the materials, spectators can navigate through, re-arrange, form and deform a pre-existing fragmented sound composition. The interface responds with tactile and sound feedback, attempting to position the spectator in a loop of intersensory synesthesia.
Concept, Sound Design & Programming: Irad Lee
Material Design: Osama Zatar
Construction: Wolfgang Bittner
Audiovisual Documentation: Przemyslaw Siemion
Support: Itay Morag, Daniel Flügel & Felicia Frey